![]() ![]() If your cursor is already skewed then you can reset it back to its default orientation by selecting 'Transform' orientation mode and then clicking anywhere in the scene not on a mesh - this will reset the orientation to the world. In order to prevent the cursor from being reoriented at all, select 'None' - if you do this before moving the cursor from its initial default orientation then the cursor will remain aligned with the 3D world coordinates. The default option is for 'View' - so the cursor is always oriented to the current view. ![]() You can control the behaviour of the 3D Cursor orientation via the Cursor tool - in early 2.8 builds this was found at the top of the workspace :Įnabling the Cursor tool gives you options to set whether the cursor is projected to the clicked surface and how the Orientation should be updated. ![]()
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